Registry dispatches · June 14, 2026

Status report 2026.06.14: combat and audio overhaul

Eight finalized weapon archetypes, reworked death and impact VFX, a full battle audio pass, and a new read-only Subsystems tab in the Workshop.

Added

Weapons

  • Finalized the 8 weapon archetypes: added Heavy Machine Gun, Plasma, and Melee; dropped the old AR and SMG types.
  • Re-equipped all three house mechs onto the new archetypes, retiring the old thematic weapon names.

Battle Visuals

  • Reworked the death explosion: soft fire and rising smoke instead of the old geometric burst.
  • Reworked projectile impacts with softer, more readable hit flashes.
  • New muzzle flash on every weapon fire.
  • Per-archetype projectile geometry and trails: railgun helix, rocket smoke, plasma glow, so you can tell weapons apart in flight.
  • Splash explosion VFX so rocket AoE is actually visible on impact.
  • OVERCHARGE now telegraphs with a wind-up convergence that detonates into an outward blast.
  • Added a rising smoke layer to the Nuke fireball.

Audio

  • A distinct fire SFX for each of the 8 weapon archetypes (including plasma and melee).
  • A unique fire cue for each of the 4 mech abilities.
  • Two-phase OVERCHARGE audio: charge-up, then detonation.
  • Distinct incoming-strike warnings for Airstrike vs. Nuke.
  • SFX for crate drops, crate pickups, and shield hits.
  • Storm zone-tick audio.
  • Battle music playlist: kicks off when battle starts, stops at the end, and now picks tracks at random.
  • An audio calm pass to tame the wall of noise during a busy multi-mech firefight.

Workshop / Subsystems

  • New read-only Subsystems inventory tab in the Workshop, with filter, search, and sort controls.
  • “Equip…” deep-link that jumps from the Subsystems tab straight into the Loadout panel.
  • New Radar and Module support subsystems.

Changed

  • Power cores now set how much total energy a mech has to distribute across its systems.

Fixed

  • Mid-battle joiners now correctly receive the arena layout and spawns when joining during the PREPARING phase.
  • Battle music now plays when joining a battle already in progress, not just from the intro.
  • Fixed mouse-wheel zoom not working over part of the arena.

Removed

  • Hid the buy-side Subsystem Market UI for v1.