Registry dispatches · June 17, 2026

Status report 2026.06.17: the marketplace update

The secondary market is live: trade mechs, subsystems and skins with other players, not just the house shop, with a flat 10 percent rake.

New: Player Marketplace

The secondary market is live. Trade with other players, not just the house shop.

  • One unified market at /market - browse everything in one place with All / Mechs / Subsystems / Skins filters, then list your own gear from a single Sell page.
  • Mechs trade as a whole assembly - when you buy a kitted mech, you get the chassis plus its equipped subsystems and assigned skin. No part-stripping; what you see is what you fight with.
  • Buyer preview before you spend - open any mech listing to see its full resolved stats, a six-axis stat radar, and the complete loadout before committing.
  • Subsystem & skin listings show their real rolled stats, descriptions, tier chips, and art - a listing reads like an actual collectible.
  • Safe purchases - pay, ownership transfer, and the sale all happen as one atomic step. “Paid but got nothing” can’t happen.
  • Market fee: a flat 10% rake on a sale, halved to 5% for active members.
  • The house Mech Bay / primary shop now lives at /shop.

New: Alpha Citizen Membership

Your membership is now unmistakable.

  • Alpha Citizen badge in the nav bar - a violet pill with a diamond shows on every screen the moment you’re a member, so your status is always front and centre.
  • Matching chat flair - the badge next to your name in chat is now a violet Alpha Citizen diamond (distinct from the gold veteran star).
  • A proper welcome - the instant your subscription activates you get a violet “Welcome, Alpha Citizen” moment, and your perks light up across the app within seconds.
  • Not a member yet? The nav shows a subtle prompt - one tap to the Boost page.
  • Perks are unchanged and stay status & QoL only (reduced marketplace fees, extra Repair Bay slots, deploy-fee discount) - never pay-to-win.

Crates

  • Crate reveals now show the rolled stats, description, and a rarity frame right on the open screen - no more opening then digging through your inventory to see what you got.

Arena & Battle

  • Floating damage numbers - every hit pops a number off the target. White/red for hull, cyan for shields, and bigger hits read bigger. MMO-style.
  • Birdseye camera - new top-down view toggle on the battle HUD (desktop and mobile).
  • Collapsible battle panels - the side panels now properly fold away to give the 3D arena the full stage. Open as many sections as you like; your layout is remembered.
  • Melee mechs actually connect now - rebalanced melee range so brawlers close to contact and stop swinging at air.

Look & Feel

  • A whole new generated art set - banners, currency/economy icons, rarity frames, and proper empty-state illustrations across the Main Menu, Codex, Rewards, Wallet and more. (Faction logos keep their original crisp emblems.)
  • Live faction win-rates now shown right on the landing page, pulled from real battle history.

Fixes

  • Skin auctions settle fast - expired auctions now resolve within ~a minute instead of potentially waiting for the next daily cycle. Countdown shows “Settling…” while it wraps up.
  • Stream recovery - a dropped battle stream now correctly reconnects instead of silently wedging as “connected forever.”
  • Arena map no longer goes missing - returning to the battle view (or recovering from a graphics hiccup) no longer renders mechs over an empty floor.
  • Tug of War cadence now follows real, continuous damage across the fight instead of only reacting to kills.
  • Listed items lock correctly - a mech that’s up for sale can’t be edited, re-equipped, or deployed until it sells or is delisted (it’s greyed out with a “Listed” badge in the Workshop). No accidental double-listing.
  • Mobile polish - tall modals scroll properly and tap-outside-to-close; no more horizontal scroll on the landing page; tighter spectator embed.
  • Universe nav dropdown no longer snaps shut when you move toward it.