Registry dispatches · June 25, 2026
Status report 2026.06.25: the command console overhaul
The entire menu was rebuilt into a diegetic command console, and a fresh balance pass re-armed the three house mechs.
The entire menu has been rebuilt into a diegetic command console, and a fresh balance pass has re-armed the three house mechs. Everything that changed:
Menu & Navigation
- Rebuilt the whole menu as a diegetic command console - your hero mech stands in a live 3D bay behind the interface.
- Added cascade navigation that drills into one column at a time.
- Added deeplinks and Back/Forward support - every screen has its own URL now.
- Added live faction standings to the header.
- Added a SPECTATE / LOGIN gate so signed-out visitors can still get in.
- Added a Daily Ops dropdown with description, reward and claim, plus a daily quest-log widget.
Hangar & Workshop
- Split the Hangar into a Mech Gantry and a Repair Bay.
- Added pop-out cascade editors for Loadout, Power, Skin and Pilot.
- Added a searchable, sortable, favouritable hardpoint-assignment list.
- Added roster search plus power and A-Z sorting, with favourites pinned to the top.
- Added real mech avatars - your actual chassis and applied skin - in place of fallback art.
- Changed Workshop fire rate to read as shots-per-second instead of seconds-between-shots.
- Added a dedicated mobile screen for subsystem assignment.
- Added server-side saving for inventory favourites.
- Fixed weapon-slot labels to match the real sim hardpoints.
- Fixed skin previews to render on the mech’s own chassis.
- Fixed the power-split Reset so it actually persists.
- Fixed the subsystems panel getting stuck on “READING INVENTORY”.
Market, Auctions & Crates
- Split the Market into Storefront and Buy/Sell, with a My Listings section and sell-from-inventory.
- Added a SOLD / BURNED settle reveal when an auction hits 0:00.
- Added crate artwork and a reveal build-up, with opening now fullscreen.
- Added avatar, stat radar and subsystem icons to the mech crate reveal.
- Split Boost into Buy NXR and Alpha Citizen, and added Wallet, Repair Bay, Veteran and Airdrop screens.
- Fixed the auction countdown flashing “NaN”.
Combat & Mechs
- Changed the RM house mech to run two autocannons, and reduced its house damage.
- Added a right-arm laser sword to the ZHI house mech.
- Changed the BC house mech to carry a vibroblade.
- Buffed BC durability and survivability so the brawler survives the dive.
- Fixed BC’s out-of-range stock speed.
- Fixed melee mechs swinging at air instead of closing to contact.
- Added clan tags to deployed mechs in battle.
Economy
- Changed battle payouts to settle against the faction you deployed to.
- Raised the starter pack to 500 NXR.
- Fixed the Mech Bay buy button to disable when you can’t afford a chassis.
- Changed the Mech Bay to show human-friendly chassis names instead of internal slugs.
Visuals & Quality of Life
- Changed faction colours to come from server config everywhere, keeping them consistent.
- Fixed selection highlights to be faction-aware, ending the grey-for-everyone panels.
- Added markdown lore and concept art to the Codex.
- Changed the emoji-war picker to open as a full-page modal.
- Grouped the top navigation into five menus, and added Clans to the header and main menu.
- Added Esc-to-close and focus-trapping to menus and dialogs.
- Fixed the signature angled corners to a true, bordered 45 degrees across panels, badges and chips.
Spotted something off? Drop it in Discord - playtest feedback is shaping every one of these.