Registry dispatches · August 11, 2026
Status report 2026-08-11: scars, squads & the field manual
Damage follows your mech home.
The registry has been asked to summarise the machine. Filed as follows.
Headline
Damage follows your mech home. A mech that takes a beating stays beaten after the battle ends. Hull carries between fights, heals slowly on its own for free, or fills instantly for NXR priced against exactly how much you lost. Winning costs something now, and a roster you never maintain will feel it.
Three pilots, one deployment. Clanmates can pool mechs into a single squad, watch it fill, and send it out together on the leader’s call. Everyone pays their own way in as they commit.
The FIELD MANUAL is open. Six briefings covering how the war works, getting from a crate to a deployed mech, abilities and the Tug of War, where your NXR goes, building a stronger mech, and reading a fight while it happens. Every article links straight to the screen it is talking about.
New
- Added a combat rating, an uncapped strength number that keeps climbing past the old 2,000 ceiling.
- Added a repair bay where a slot multiplies how fast a mech heals, with Alpha Citizen slots that fill themselves from your most damaged mechs.
- Added hull condition and the repair bill you inherit to every mech listing on the market.
- Added a tap-to-open explanation to every special ability in the arena.
- Added a queue view showing where your mech sits in line and how deep each faction is.
- Added UNEQUIP ALL to the desktop mech command panel.
- Added equipping straight off your other mechs, without visiting each one.
- Added buying every remaining fragment of a codex entry in one action.
- Added a warning ring showing where the storm is closing to, before it closes.
- Added a second Supremacy wallet proof in Settings, so a multi-account veteran can claim from there instead of Discord.
Changes
- Rebalanced house mechs so they fight like their archetype instead of standing there: snipers pick targets they can actually reach, brawlers commit, and shoulder volleys retarget when their first pick is blocked.
- Changed the Reserve mechs that backfill empty faction slots to track how strong deployed player mechs actually are, so they stop being free wins.
- Changed a called target to actually draw the team’s fire.
- Changed the repair bay from a fixed timer into a rate multiplier, so a bay slot is now about 10x faster than free regen rather than a countdown.
- Changed a damaged mech to deploy, sell and re-equip freely. Only a mech at zero health is refused.
- Moved the stake TAP control into the footer status bar, changeable without opening Settings.
- Changed item names, tiers and stats to read the same in the market, the Combiner and your loadout.
- Removed copy promising a faction prediction bet that has no button behind it yet.
- Removed the Discord bridge notice strip from global chat.
Fixes
- Fixed beam weapons firing from the centre of the mech instead of the gun.
- Fixed the previous battle’s Tug of War auction following you into the next one.
- Fixed an ability that never received a price sitting on a loading spinner forever.
- Fixed the mech gantry preview showing the loadout you just replaced.
- Fixed Rocket Pods stranded in arm slots, which left mechs fighting a weapon short.
- Fixed weapon cards dropping their range figure at random.
- Fixed rapid equip taps returning a database error.
- Fixed a BUY listing naming a skin the buyer would never receive.
- Fixed skin auctions ending early instead of running their full configured week.
- Fixed the Combiner opening two different stacks as though they were one.
- Fixed the battle arena leaking memory every battle, which was killing phone tabs.
- Fixed Report a Bug freezing the tab on heavy screens.
- Plus 16 smaller fixes across the arena, hangar, market, wallet and correspondence.
Spotted something off? Drop it in Discord, playtest feedback is shaping every one of these.