Registry dispatches · August 20, 2026

Status report 2026-08-20: the front door opens wider

Pick a faction and the money is already there.

The registry has been asked to summarise the machine. Filed as follows.

Headline

Pick a faction and the money is already there. 2,150 NXR lands the moment you choose a side, along with your mech crate, weapon crate and skin crate, with nothing to press. That is enough to deploy your first mech and still afford a Nuke, or a Repair and an Airstrike with change, before you have done anything else. The CLAIM STARTER PACK button is gone. Opening your mech crate is still yours to do, because that is a moment, not a gate.

The Newcomer Arena is gone, one day after it arrived. It was armed for about fifteen hours and drew a single player mech into its line, in one battle, paid for by the house. Nobody spent anything to enter and nobody was paid by it, so nobody loses anything by its removal. The honest reason: its cap admitted 98% of every mech in the game, which protects you from the other 2%, and the gap between a new player’s mech and the median is only about 1.7x on a smooth slope with no line to cut. No cap value separates a newbie from a veteran. What players actually asked for was to be taught, and a tournament. Those are better answers and they are the ones worth building.

You can see what you are aiming at now. Targeting an ability draws the live storm ring and shades the ground still inside it, and the blast footprint you are placing is drawn where it will actually land. The strike was always honest, every layer passed your aim point through untouched, but the arena would not show you the circles it was asking you to aim against, so a fair hit and a relocated one looked the same. Now they do not.

New

  • Added TRACK ALL MECHS, drawing a leader line for every mech in the fight.
  • Added TOUR and AUTO ROTATE controls to the mech view.
  • Added a per mech history grouping to Tour return reports, sized to fit their data.
  • Added the age of each chat line, so you can tell a fresh message from an old one at a glance.

Changes

  • Removed the MIN RATING filter from every mech list, so a mech you own can no longer be hidden from you. Sorting by rating, name and newest is untouched.
  • Changed every number a player reads to group the same way across the whole client.
  • Changed the mech view to give its vertical space back to the mech.

Fixes

  • Fixed mechs vanishing from the arena while their models were still loading.
  • Fixed the economy pause leaving betting open, which the ledger always claimed it closed.
  • Fixed a mech being able to go into a battle holding an empty weapon mount.
  • Fixed the repair bay holding more slots than you paid for.
  • Fixed the repair standing order daily cap not binding across all your mechs.
  • Fixed a Tour promotion during a repair ending in an internal error instead of ending the shift.
  • Fixed a Tour filling three seats instead of the number its run actually stamped.
  • Fixed a Rotation row for a mech you no longer own not naming the mech.
  • Fixed the Rotation clock showing a time the server never sent.
  • Fixed the transaction history being slow to open on large wallets.
  • Fixed the inventory panel stalling while the arena was busy.
  • Fixed a cancelled deploy in a free run booking you a refund that had gone to the house.
  • Plus 9 smaller fixes across the arena, the hangar and the desks.

Spotted something off? Drop it in Discord, playtest feedback is shaping every one of these.