Registry dispatches · August 28, 2026
Status report 2026-08-28: the wreck and the war chest
Every wreck now leaves something behind.
The registry has been asked to summarise the machine. Filed as follows.
Salvage and the trading floor are early alpha. They are live, they are rough, and the numbers on them will move.
Headline
Every wreck now leaves something behind. A destroyed mech breaks down into material, six commodities, with the chassis deciding the mix and the mech’s own combat rating deciding how much. Your wreck pays you. A Reserve wreck splits among the faction’s active players. The trading floor is open for all six, so material sells for NXR at a price that moves with what everyone else is buying and selling.
Losing for an underdog faction is no longer pure burn. A dead mech on a faction that is behind on the 24 hour win share is consoled out of that faction’s war chest, so the deploy fee comes partway back instead of vanishing. Pulling in the other direction, a dominant faction pays a bigger slice of the same deploy fee into the war chest that funds its opponents. Your total deploy fee is unchanged either way. Only the split moves.
New
- Added the TRADING FLOOR under MARKET: your salvaged material, and a house price to buy and sell it against.
- Added six material balances to the wallet, under the incoming section.
- Added a salvage line to the battle report, naming what each of your wrecks paid.
- Added clan roster avatars, pulled from your profile picture.
Changes
- Changed the deploy fee split so a dominant faction sends more of its fee to the war chest. The fee you pay is unchanged.
- Changed the repair bay to fly inside a real hangar, with the mech wearing its own paint, the gantry blocking the weld, and CLICK TO FLY taking the stage fullscreen.
- Changed repair wages to settle once per window instead of once per tick.
- Raised the repair pay ceiling to 20 percent above the beam’s physical peak, so a clean run is never clipped for jitter.
- Changed the Reserve strength estimate to track each faction’s own players separately, instead of one number across all three.
Fixes
- Fixed the battle flow cutting out every few minutes.
- Fixed a momentary lease blip telling spectators the arena had faulted.
- Fixed a refresh restarting the COMMENCING parade and the victory outro from the beginning, which dropped a starting battle on top of them.
- Fixed a finished battle staying on screen through STAND BY when the signal that clears it went missing.
- Fixed a live battle rendering with no mechs in it until the next battle began.
- Fixed YOUR BATTLES taking 30 seconds to open.
- Fixed the Top Builds board loading slowly.
- Fixed mech preview lighting depending on a third party CDN.
- Fixed a double tapped favourite star failing instead of toggling.
- Fixed CLAIM answering with raw database text when there was nothing to claim.
- Fixed a stale client file loading as nothing after an update, instead of reloading the page.
- Fixed the pledge control looking live on a mercenary seat nobody holds.
- Plus 4 smaller fixes across the repair bay and the battle report.
Spotted something off? Drop it in Discord, playtest feedback is shaping every one of these.